The School of Communication and Multimedia Studies offers two graduate degrees (with a third under development), each with a distinct emphasis. The two degrees have unique admission requirements, degree requirements, coursework and associated faculty.
MASTER OF ARTS IN COMMUNICATION STUDIES
The central objective of the Master of Arts program in the School of Communication and Multimedia Studies is to equip students with historical, theoretical and critical knowledge of oral, written, visual and aural symbol systems, the institutions and processes which produce them, and the audiences/readers who engage them. The goal of the degree is to focus and enhance students' ongoing and future efforts in communication-related professions or activities or to prepare them for doctoral studies and/or academic careers. The program emphasizes the intersections among cultural studies, film, intercultural communication, media and rhetoric. Within programmatic constraints, students in consultation with their designated graduate advisor or supervisory committee will develop individualized programs of study tailored to their academic interests.
MASTER OF FINE ARTS IN MEDIA, TECHNOLOGY & ENTERTAINMENT
The Master of Fine Arts program in the School of Communication and Multimedia Studies is an interdisciplinary degree offered in collaboration with the Department of Computer & Electrical Engineering and Computer Science. The degree combines film, video, interactive media and computer animation faculty with computer science and engineering faculty, with the aim of fostering in our graduate students innovative approaches to digital entertainment that stretch creative and scientific boundaries. Students are challenged to think in artistic, scientific and industrial terms about: 1) innovative forms of digital media practice within film and video production, video gaming, web-based interactive media and mobile media; 2) new pipeline models for media production, such as 3D processing for film and game development and physics-based medical and scientific visualization; 3) practical applications, such as interface design, hardware and software, enhanced content delivery and ubiquitous computing.